Revolt! - ALPHA 1
A short singleplayer, open, experimental campaign for Sauerbraten.
made by Megagun
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!!!!!INSTALLATION INSTRUCTIONS!!!!!

Revolt! uses custom monster models. Currently, you can't yet switch between monster models nicely in Sauer.
So, after extracting this package, go into your packages/models/monster folder, and backup the following folders:
 bauul
 hellpig
 rat
 rhino
 slith
After backing them up, DELETE THEM (!).

Then, extract the revolt_monsters.zip package that should be inside that folder. It's tiny small since it's just a few .cfg files (it loads the Ironsnout model).


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Revolt is still pretty damn alpha. Most rooms aren't populated with objects yet, and the dialogue and scripting might need some work. Perhaps I'll also improve upon the tasks and such the player needs to accomplish, as currently, it's not a lot. I'm mainly spreading this alpha to get comments from people before I go bad, and to increase motivation on my side to work on this little side-project.

The map is pretty open, and I like it that way. Gives the player some room to explore and find a few 'optional' things (such as the 'main awesome event' I've put in it).


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Revolt! uses content from the following external people/projects (in order of most-content first):
-TRaK        http://trak.mercenariesguild.net/node/3 (most textures)
-Tremulous   http://www.tremulous.net/		(most models)
-VegaStrike  http://vegastrike.sourceforge.net/ (ship model)
-Nexuiz      http://www.alientrap.org/nexuiz/ (strange device model)

The content from Nexuiz, VegaStrike and TRaK's textures fall under the GPL
The content from Tremulous and TRaK's textures are under a CC-BY-SA license
For more info, see the license.txt files in each folder.
(And yes, TRaK's textures are dual-licensed)

The map itself, and the .cfg file, fall under the Public Domain, so feel free to use and abuse (although I don't mind any credit. :P)

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